Gamification and Game-Based Learning
Game based learning describes an approach to teaching, where students explore relevant aspect of games in a learning context designed by teachers. -source-
While similar, gamification is a different breed of learning experience. Gamification takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting.-source-
KAHOOT is enjoyable gamification which is collection of question with specific topic with unlimited players.
PLİCKERS is creative application which let the student answer the questions with coded cards.
Most important benefit of this application is the player do not need any tecnological equipment.
SOCRATİVE is EXIT TICKET for teachers in easy and fun way to get statistics of feedback. This is what i have done so far-SOC-19008260
Assessment For & Of Learning
Assessment is the ongoing process of gathering, analysing and reflecting on evidence to make informed and consistent judgements to improve future student learning.
In classrooms where assessment for learning is practised, students are encouraged to be more active in their learning and associated assessment. The ultimate purpose of assessment for learning is to create self-regulated learners who can leave school able and confident to continue learning throughout their lives.
Assessment of learning refers to strategies designed to confirm what students know, demonstrate whether or not they have met curriculum outcomes or the goals of their individualized programs, or to certify proficiency and make decisions about students’ future programs or placements.